Here’s what some players have to say about the game hen games experience:

We were in the middle of a session and so engrossed in Orrery’s storytelling that we didn’t notice when a tree fell in our front yard. — “Millimax” by Millimax, “Destiny’s Calling”


I have been in a Dungeons and Dragons game run by Game Hen Orrery Golden for the past 6 years. Orrery has a deep love for character and narrative. They are inventive and adaptable. Their scenarios are varied and diverse. Game Hen’s willingness to work around the limits and problems of established TTRPG systems is part of their commitment to their players. They realize that the stories players create together are more memorable and more meaningful than pre-written modules, and are still able to infuse modules and official content with their own creativity. Having them at the head of your table will an amazing session night after night. They are able to maintain prep and scheduling with consistent quality because they care about the stories they tell. I want them to DM systems we both aren’t fans of, because they are just that good at understanding the tasks of being a DM, and enjoy doing them enough to want to be DM for more than just me and my friends. — Spark, “Destiny’s Calling”


I don’t generally enjoy playing Dungeons & Dragons-based Table Top Role Playing Games— unless they’re run by Game Hen!

Game Hen elegantly wrote out most of the harmful misogyny and bigotry inherent in so much of D&D, enabling us to really enjoy our time with even the most evil and nasty of villains without feeling the trappings of the real world creeping in. The story feels like ours in a way that makes us all feel very blessed to be a part of it.

If you’re looking for an incredible TTRPG adventure that will entrance beginners and veterans both, you’ve found your Game Hen!— Bell, “Destiny’s Calling”